************************************************** Ultima Quest of the Avatar For the NES ************************************************** Guide By IMWeasel Copyright 2005-2015 All rights reserved Last Update: 03/18/2015 ************************************************** Table of Contents ************************************************** I. About Quest of the Avatar I.I About Quest of the Avatar I.II About this guide I.III General game play Tips II. Lists II.I Characters II.II Exp Needed to Level II.III Virtues, Shrines & Meditations II.IV The Three Principles II.V Weapons & Armor II.VI Magic & Herbs II.VII Items II.VIII Status Ailments III. Travel & Locations III.I Traveling III.II Cities, Castles & Towns III.III Shrines & Shrine Locations III.IV Dungeons IV. Walk-through & Strategy IV.I Battle Strategy IV.II Walk-through IV.II.I Warrior Path IV.II.II Spirit Path IV.III Shepard Guide IV.IV Quick virtues IV.V Gold collecting trick V. End V.I FAQ / Secrets V.II Contact & Legal V.III Update Notes V.IV Thanks ************************************************** I. About Quest of the Avatar ************************************************** -------------------------------------------------- I.I About Quest of the Avatar In Ultima IV: Quest of the Avatar, you take control of a character seeking to become the Avatar of Legend. To do this you must master the eight virtues and complete the Abyss. Ultima IV: Quest of the Avatar (UQotA) was also released for several other gaming systems, including the Sega Master System, Sega Genesis, Windows, Amiga, Mac and possibly more. The name varies somewhat from system to system, but the game play is still very similar. (The NES version has the some of the best graphics for this game!) -------------------------------------------------- I.II About this guide Since this game is a non-linear adventure, there is no straight point A to B direction. There is however a General playing walk-through that touches on what must be accomplished and how to generally go about it. This guide should work for the other releases on other platforms, but it was made for the NES game. If you are using a different version or release of the game, things might be a little different at some points. Key (*,*) These parenthesis and 2 numbers are references to latitude & longitude, which you will need the Sextant to see. -------------------------------------------------- I.III General game play Tips A few general tips regarding playing the game. * Sleeping at the Inn doesn't heal poison. * Moongates are extremely effective. Learn to use them often. * Sit on towns if you don't want to fight random battles while you wait for a moongate or ship. ************************************************** II. Lists ************************************************** -------------------------------------------------- II.I Characters There are a total of eight characters in UQotA. Whichever character you don't pick via the starting questions will reside in town and can join your party as long as you are doing decent in the virtue associated with their town. You cannot recruit the character that is the same class as the character you have chosen (i.e. Geoff if you're a Fighter). Julius Class: Tinker Starting Equip: Club, Cloth Level: 2 STR: 21 DEX: 18 INT: 24 MP: 4 Julius Can wear strong armor/weapons, but has very little maximum mp. A middle-of-the-road character. Iolo Class: Bard Starting Equip: Sling, Cloth Level: 3 STR: 20 DEX: 22 INT: 25 MP: 11 Iolo is another mid-range character with decent magic and fighting skill. Dupre Class: Paladin Starting Equip: Sword, Chain Level: 3 STR: 21 DEX: 20 INT: 18 MP: 10 Dupre can wear strong weapons/armor, and has good stats. One of the best characters. He can also equip high level Bows. Jaana Class: Druid Starting Equip: Staff, Cloth Level: 2 STR: 18 DEX: 22 INT: 20 MP: 16 Second best spell caster. Can also equip bows & the Wand. A very good character. Mariah Class: Mage Starting Equip: Staff, Cloth Level: 2 STR: 16 DEX: 25 INT: 23 MP: 50 The best spell caster in the game, with the highest starting MP. Shamino Class: Ranger Starting Equip: Sword, Leather Level: 2 STR: 24 DEX: 22 INT: 19 MP: 11 Another very good character, can use the several Bows, the +1 Sword, and has decent MP. Katrina Class: Shepard Starting Equip: Staff, Cloth Level: 2 STR: 18 DEX: 17 INT: 18 MP: 0 Katrina is a very weak character and also the most challenging one to play as. She's the only character that can play the Flute. When recruiting Katrina, say "no" to her question about pride. There is a separate walk-through for using her. Geoff Class: Fighter Starting Equip: Axe, Leather Level: 3 STR: 27 DEX: 17 INT: 19 MP: 0 The best melee character in the game. He makes a better companion than a main character. Only character that can use the Axe of Legend. Geoff never gets any MP and therefore can't use any magic. -------------------------------------------------- II.II EXP Needed to Level Unlike other RPGs, you will not automatically level up when you reach the needed level of experience points. You must seek out Lord British in Castle Britannia and he will advance a characters level depending on the experience points acquired. Eight is the highest level a character can get. When you level up, harder and harder monsters will appear wherever you go. Unlike other games, the strong and weak monsters are not separated by different regions or areas. If you level up without having better weapons and armor, you will have a very hard time traveling anywhere. Below is a list of tiers of exp needed for each subsequent letter. The highest level a character can get is 8, and the max experience is 9999. Main Character level 3 - 300 level 4 - 500 level 5 - 800 level 6 - 1600 level 7 - 3200 level 8 - > 6600 Party Members level 3 - 200 level 4 - 400 level 5 - 800 level 6 - 1600 level 7 - 3200 level 8 - ?? -------------------------------------------------- II.III About Virtue, Meditations & Meditations List The game is centered around the 8 virtues: Compassion, Humility, Honor, Valor, Sacrifice, Spirituality, Justice, and Honesty. Each of these virtues has a color, and each one (except humility) is tied into the the 'Three Principles' - Truth, Love and Courage. Many actions you take in-game will affect your standing in these virtues. Doing Very Poorly or Very Well affects some game mechanics - like who you can recruit. You must master all 8 virtues to complete the game. When you do you're able to access and equip the Sword of Paradise and the Exotic Armor. These are the best hand weapon and body armor in the game. Any job class can equip these items. Hawkwind, in Castle Britannia, can tell you your progress in the 8 virtues. When you speak to him, he'll give one of these five ratings per virtue. Very Poorly > Poorly > Well > Very Well > Worthy of Avatarhood If he says that you are worthy, go to the Shrine of that virtue and Meditate for one cycle to gain partial avatarhood in that virtue. Talking to Hawkwind is not required to get partial avatarhood in a virtue if you are already worthy of it. Stones & Runes For each virtue, there is a Rune and a Stone. A rune is required to enter the corresponding Shrine for a virtue (See Shrine location list further down in guide). All 8 runes are in towns or cities. Stones are represented by colors and all of them are in dungeons, except for Spirituality(White) and Humility(Black). The stones are used to get the KEY ITEMS 'The Three Keys'. Out of the 8 virtues, most are easy to 'master' - Compassion, Honor, Valor, Sacrifice and Spirituality. Justice, Humility and Honesty are a bit harder, but aren’t too difficult. Compassion (Yellow) 1 - Allow that which is not evil to flee thy wrath. 2 - Give freely of thy wealth to those less fortunate. 3 - Light the Candle of Love at the gates of the Abyss! Honesty (Blue) 1 - Never steal in the Townes and castles! 2 - Do not deceive the shopkeepers. 3 - Open the Book of Truth at the gates of the Abyss! Honor (Purple) 1 - A thief is but a beggar without honor. 2 - To slay the innocent doth not show thy honor. 3 - Never turn away a challenge, nor shirk a quest. Humility (Black) 1 - Take no pride in thy deeds, for pride serves only thy self. 2 - Wield never the power of evil, for it shall destroy thee. 3 - The black stone doth appear on the night of the new moons. Search beneath the moongate! Justice (Green) 1 - Don't open other peoples chests uninvited. 2 - Don't stir strife among the peaceful. 3 - Don't fight creatures that aren't evil (friendly monsters). Sacrifice (Orange) 1 - Give money (to beggars) even when its your last coin. 2 - To run away from battles while your friends fight is wicked. 3 - Give blood at the Healer.* *You may only give blood if you: 1) Have more than 300hp. 2) Are level 4 or higher. Spirituality (White) 1 - Visit Hawkwind often. 2 - Meditate Often. 3 - The white stone is in serpent's spine. Valor (Red) 1 - Flee not from strife with that which is evil. 2 - To flee uninjured from a just battle is cowardice. 3 - Ring the Bell of Courage at the gates of the Abyss! -------------------------------------------------- II.IV The Three Principles The three principles are Truth, Love and Courage. Each principle encompasses 3 virtues, and every principle is linked with Spirituality. The virtue of Humility stands by itself, and is not part of any one principle. In the dungeon Altar Rooms, you have to place the 3 stones of the correct virtues (and the white stone) to get the corresponding 'Key'. Each dungeon links to a virtue, and that dungeon has an Altar Room for each principle its connected with. For example, Justice is encompassed by Truth and Love, so from the dungeon of Wrong, you can access the Altar Room of Truth and Love. Below is a listing of which Virtues are tied to which Principles. Virtue Principle(s) Honesty Truth Compassion Love Valor Courage Honor Truth, Courage Sacrifice Love, Courage Justice Truth, Love Spirituality Truth, Love, Courage Humility none -------------------------------------------------- II.V Weapons & Armor (Equipment) Each character can equip one hand weapon, one ranged weapon, and one piece of armor, although they can carry six pieces of equipment. Pa - Paladin Ra - Ranger Ti - Tinker Fi - Fighter Dr - Druid Ma - Mage Sh - Shepard Ba - Bard Name Cost Classes Equip-able Damage/Info Sling 90 All Classes Damage: 8-12 Bow 680 +Pa,Ba,Ti,Dr,Fi,Ra Damage: 18-20 X-Bow 1400 +Pa,Ba,Ti,Dr,Fi,Ra Damage: 27-39 +1 Bow 4000 +Pa,Ba,Dr,Ra Damage: 35-45 Club 100 All Classes Staff 20 All Classes Sword 400 +Ra,Pa,Fi,Ti,Ba +1 Sword 800 +Ra,Pa,Fi,Ti +2 Sword 1500 +Ra,Pa,Ti,Ba Damage: 67~ Axe 225 +Ra,Pa,Fi,Ti,Ba +1 Axe 3500 +Pa,Ti Damage: 40-50 +2 Axe*,** Free +Fi Wand* 6500 +Ma,Dr Sword of Paradise Free All Classes Damage: 90-99 *Counts as a hand & a ranged weapon. Unequip your ranged weapon to be able to use it as both. **Acquire and give the Scale of Zircon to the smith in Minoc to receive this weapon Cloth 50 All Classes +1 Cloth 1200 +Ba,Ma Leather 200 +Ti,Ra,Ba,Pa,Fi,Dr Chain 600 +Pa,Ti,Fi +1 Chain 4000 +Ti,Pa Ring 800 +Ra,Pa,Dr Plate 2500 +Fi,Pa,Ti +1 Plate 7000 +Pa Robe* Free +Sh Exotic Armour Free All Classes *The Key is required to obtain this item. -------------------------------------------------- II.VI Magic Each spell uses MP and a certain combination of Herbs. (See the Recipe Menu in-game). MP regens as you move around but Herbs must be bought from Reagent (Herb) Shops. Magic is not as effective as simply attacking or ranged attacking, although there are several spells that have novel/needed effects. This is due to the need to restock Herbs and the associated MP costs. Special Herbs Every Herb can be bought at Herb Shops, except for Fungus & Manroot. Manroot can be bought in Buccaneer's Den by pressing SELECT while viewing the regular inventory. However, both of these two herbs can be found in the field map. Fungus (149,46) Search this patch of forest on the night of 2 new moons to get this herb. Manroot (54,182) Search a single square of swamp west of Vesper during the two new moons for 3 pieces of manroot. Spells Cure - Removes POISON from a member. Heal - Recovers HP of target member. Light - Lights up dungeons. (Same as TORCH item). Blink - 'Blinks' out of battle without losing Virtue. Jinx - Confuses all enemies. Best used when they are in tight groups. Missile - Weak ranged magic that hits 1 character/enemy. Ice - Medium strength ranged magic that hits 1 character/enemy. Energy - Hits an single target with a fire attack and lays down a 3x3 square of 'lava'. The lava remains until the battle ends. Any player/enemy that steps on the lava will take HP damage. Protect - Doubles defense rating for a short time. Sleep - Puts an enemy/character to sleep. Tremor - Damages all non-flying enemies/characters. Gate - Warps the party to any moongate location. Exit - Exits party from dungeon. Negate - Temporarily prevents any spell from being cast. Life - Returns a party member to life. Cannot be used on the main character. Defeat - Doubles attack power temporarily. Reflect - Gives high evasion towards ranged attacks (not magic attacks). Learned Spells - Some spells you do not have access to in the beginning. You must talk to someone who mentions the recipe, then recite the recipe in the 'Spells Unlimited' shop in Moonglow. Learned Spell Recipe List Destroy - Fungus, Pearl Sleep - Ginseng, Silkweb Tremor - Ash, Moss, Manroot Negate - Ash, Garlic, Pearl, Manroot Life - Garlic, Moss, Fungus Jinx - Fungus,Pearl, Manroot Gate - Sulfur, ash, Pearl, Manroot Reflect - Ash, Ginseng, Garlic, Fungus Squish - Ash, Silkweb, Moss, Manroot -------------------------------------------------- II.VII Items Most of these regular items may be found in item shops. Torch - 9g - Item Shops Lights up your path when in a dungeon for a set period of time. If you have a character with MP, cast LIGHT instead, it only uses 1 Ash, which is half the price of 1 torch. Gem - 12g - Item Shops Has two uses; 1) Lets you look at the world map when outside, 2)Lets you look at a map of the current dungeon floor you're on. No effect when used in battles or in a town/city. As an added bonus, if you use it outside it will destroy any enemy ships on screen. Oil - 5g - Item Shops Oil is a ranged attack item any character can throw at enemies. Does between 8-13 damage, and creates a red pain square where it hit the enemy. Key - 2000g - Item Shops Opens locked white doors. Required to complete the game. Many special items and NPCs are behind locked doors. Items Attainable with key: Book, Rune of Humility, Rune of Justice, Rune of Valor, White Stone, Scale, Robe. Sextant - 900g - Vesper Item Shop (Press SELECT while viewing inventory) Displays coordinates of your current position. A must for finding Fungus and very helpful for navigating the world map. Skull of Mondain 'Skull' - free - (245, 197) Directly east of Serpents Hold (or north of Minoc), only accessible by ship. In the corner of the three volcano shoal. The skull with kill everyone/everything in a battle or town area. One use anywhere will reset your all 8 of your Virtues to 'Very Poorly'. Flute - free - Basement in center of Magicina(Key Required) If used by a Shepard, it will attempt to put all onscreen enemies to sleep. No effect outside of battle or when used by non-Shepards. Horn - free - (129,179) The horn is on a small island directly west of Moonglow. Sail to the island and search the grass. Used near the Shrine of Humility. When you enter the area where you can see the shrine, using it 'will make a weird sound'. You will be able to walk to the shrine without fighting any enemies. Candle of Love - free - Upstairs in Cove's shrine Used to enter The Abyss. In Cove, enter the shrine and go through the passable wall to the top left. Then go through the wall north, it is in the chest. Bell of Courage - free - (208,176) Used to enter The Abyss. In the middle of a small shoal in the sea. Book of Truth - free - Serpents Hold(Key Required) Used to enter The Abyss. In Serpents Hold, open the door to the library with the Key. Search the floor in the middle of the second shelf on the left. The Three Keys The Three Keys are required to finish the game. To get the Keys, you must take the stones to the appropriate altar for each of the three Principles. Key-Truth Obtained from the Altar room of Truth. Put the stones of Honesty(Blue), Justice(Green), Honor(Purple) & Spirituality(White) into the Altar to get the key. Used at the end of the Abyss to get the Codex. Key-Love Obtained from the Altar room of Love. Put the stones of Compassion (Yellow), Sacrifice (Orange), Justice (Green), Spirituality (White) into the Altar to get the key. Used at the end of the Abyss to get the Codex. Key-Courage Obtained from the Altar room of Courage. Put the stones of Valor (Red), Sacrifice (Orange), Honor (Purple), Spirituality (White) into the Altar to get the key. Used at the end of the Abyss to get the Codex. -------------------------------------------------- II.VIII Status Effects Poison - 1 Hp lost per step. Permanent until removed. Does not affect characters in towns. Sleep - Character cannot act until they wake up. Each level they have a random chance to wake up based on their stats. Protect - Halves damage taken. Wears off eventually, only works in battle. Confusion - Causes the unit to attack its' allies. Negate(area) - All spell casting attempts will fail. ************************************************** III. Travel & Locations ************************************************** -------------------------------------------------- III.I Transportation & Moongates There are 4 options of travel: Walking, Ship, Moongate & Balloon. Walking Walking is pretty much the best way to get places. Terrain Short Grass/Meadow/Forest/Steppe Ground/Bridge - Can be walked on/through Deep water - Can only be crossed when in the Ship. White Shoal - Cannot be walked on or sailed through. Rocks/Mountains - Cannot be walked on. Blue Pain Patch - 5 hp lost for each party member for each step. Swamp (Poison Ground, gray colored) - Gives any character 'Poison' when they step on it. Lava Patch - 9-15hp lost for each party member for each step. Zircons Furnace - 24 hp lost for each party member for each step. Ship - Available at Level 4. (Kill Pirates) - On Any Coast/Shore. Dark red ships will approach the shores when you're level 4 or higher. They appear often, but no more than 2 can appear on screen. Walk next to them to battle the pirates for their ship. (You may only have 2 ships anywhere in the world at one time). If you Blink or run away during the fight, the pirates & Ship will disappear. When you're on a ship, things are a bit different. A pirate ship will constantly appear and chase you. If you fight other pirate ships mid-sea, the enemy pirate ship will be gone after the battle. Additionally, battles fought at sea will not reward you with a chest of gold. In summary, only use the ship to go from point A to B, fighting on sea is not worthwhile. Balloon - Outside main entrance of Hythloth. There is a few ways to get to the Balloon, and they both involve going through the Dungeon Hythloth. The main way is to use 'Key' in Castle Britannia to get to the secret entrance to Hythloth. The other way is to enter Hythloth from a any Stone Room. When in Hythloth, cast 'Exit' or make your way to level 1 and exit to the outside. The Balloon is waiting there. You can't control the balloon directly like walking or sailing and you will not get into battles inside it. To control its direction, cast the 'Wind' spell. The Balloon can only land on patches of green field (or "Short Grass"). It is a decent form of travel, but not cheap; without 'Wind' you might be stuck out over the water for a very, very long time. Only time you must use it is to get to Serpents Spine. Moongates Moongates appear outside of each of the major cities. For every 3 phases the right moon goes through, the left moon will experience one. Left Moon[City you're in] > Right Moon[Travel destinations] ( Britain > (} Yew, () Minoc, {) Trinsic (| Jhelom > |) Skara Brae, ) Magicina, * Moonglow (} Yew > ( Britain, (| Jhelom, (} Yew () Minoc > () Shrine of Spirituality, {) Trinsic, |) Skara Brae {) Trinsic > ) Magicina, * Moonglow, ( Britain |) Skara Brae > (| Jhelom, (} Yew, () Minoc ) Magicina > {) Trinsic, |) Skara Brae, ) Magicina * Moonglow > * !!, ( Britain, (| Jhelom !! - After going through the moongate at double new moons, search the ground for the Stone of Humility -------------------------------------------------- III.II Cities, Towns & Castles Cities are towns that are related to a moongate and have an associated virtue. Towns are like cities, but have no moongates and no associated virtue. Castles offer fewer services than towns but have special items or people in them. [^-^][^-^][^-^] Cities [^-^][^-^][^-^] Britain (106,83) (Compassion) Shops - Healer Inn Armor(Cloth, Leather, Chain) Weapon(Sling, Staff, Sword) Bar (tip: 100g : Watch thy step in the dungeon) Items - Rune of Compassion(Is at the foot of the stairs in the Inn) People - Iolo(Bard team member), Beggar Britain is a small town, but has all the armor and weapons you need for a starting character. Together with Castle Britannia, it's makes a great staging point. It's moongate is to the northeast, in a small field. Jhelom (220,38) (Valor) Shops-Inn Healer Bar(50,100 nothing) Armor (Leather, Chain, Plate) Weapon (Bow, Staff, Axe, Sword) Items - Rune of Valor(In the south building, use the key on the door to your left. Go left through the wall and into the basement. Head north through the wall and into the room with blue squares. Half the time, a ghost will be in there. The Rune is in the corner in a patch of 'Pain squares'.) People - Monster NPC, Geoff(Fighter party member) Jhelom is on an island, southwest of the mainland. It has some weapons and armor that aren't sold elsewhere. The Shrine of Valor is directly south on an island. Magicina (Humility) (169,187) Shops - No Shops! Items - Robe (Key required), Flute People - Katrina(Shepard Party member), Monster NPCs Magicina is populated only by friendly monsters. There are no shops here, and there’s poison swamps everywhere. Have 'Cure' ready to cast after you're done here. To meet Katrina, head south when you enter the town, and go downstairs. The Robe is also in this room behind the locked door. The flute is downstairs in the middle of the city. Magicinas' Moongate appears to the south. Minoc (20,159) (Sacrifice) Shops - Inn Weapon(Club, Axe, +2 Sword, +1 Axe) Items - Rune of Sacrifice(Inside Zircon the smithy's furnace, in the far corner.) People - Julius(Tinker team member) Zircon, 3x Beggar, Question NPC Minoc is a small town in the north mountains of the mainland. Zircon the smith is here, when you give him the Scale, he can make a +2 Axe only Geoff can use. Minoc is also located very close to two dungeons. The Moongate is outside the valley, on the eastern coast. Moonglow (135,232) (Honesty) Shops-Inn Herb Shop Healer Spells Unlimited* Items - Rune of Honesty(5 steps south of the brick patch) People - 3x Question NPC, Fortune Teller, Spell NPC = Sleep spell Moonglow is the town of Honesty and is filled with mages. The shop 'Spells Unlimited" is here, and is the only one in the game. The Moongate is to the west, over the bridge. Get the Stone of Humility when you stop by here. Skara Brae (128,22) (Spirituality) Shops - Inn Healer Herb Shop People - Shamino(Ranger party member), Beggar, Ankh, Sheep, Ghost Skara Brae is on a small island on the western coast of the mainland. Not much to buy here; but many people to talk to. A friendly ghost appears in the Inn sometimes. Its Moongate is right outside of town. Trinsic (184,106) (Honor) Shops - Inn Armor(Leather, Chain, Ring) Weapons(Club, Bow, Axe, +1 Sword) Bar Items - Rune of Honor(Search in the farmer's field.) People - Dupre(Paladin team member), 2x Question NPC A good city with a lot of good shops. Also very close to many other parts of the world. Moongate is to the south, on the other side of the river. Yew (43,58) (Justice) Shops - Inn Healer Items - Rune of Justice(In Vorpals' locked prison cell, on the ground in the corner.) People - Jaana (Druid Party member), 2x Beggar (1 behind locked door), 3x Question NPC's, Spell NPC = Squish spell Yew is deep within the northwestern woods. There any many question NPC's here that you can speak to to raise your virtue in Honesty/Justice. Talfourd, a judge is a major question NPC. [^-^^-^][^-^^-^][^-^^-^] Castles [^-^^-^][^-^^-^][^-^^-^] Castle Britannia (107,87) Items - Rune of Spirituality(on the first floor, near the lone mage. Pass right through the wall, search in between the three chests.) People - Hawkwind, Lord British, Spell NPC = Tremor(Mage on first floor) Hawkwind - Tells you the status of each of your virtues. Hostel - A regular Healer, but also the only place you can drop off party members or pick them up after you have recruited them. Lord British - Teaches you about many things. Also, will level a character up when they reach the right amount of experience. He can heal all your members to full HP/MP if you ask him about "Health" and say 'no'. The Castle Britannia (and Britain) should be your home base. Its in the middle of the world, and offers services that no other towns or castles provide. Lycaeum (107,219) (Truth) Shops - Healer Items - Sword of Paradise, Book of Truth(Key required)(Inside the library search at the foot of the bookshelves to find it.) People - Spell NPC = Life Spell, Special NPC, Telescope Lycaeum is the stronghold of Truth, where they value it highly. There is also a telescope here, the small flashing lights indicate the main towns (most are shown) and the large flashing lights are Shrines. Empath Abbey (50,29) (Love) Shops - Healer Items - Exotic Armour Not really much going on in Empath Abbey at all. Talk to people, and come to get the Exotic Armour when you have mastered all of the 8 virtues. Serpent's Hold (241,146) (Courage) Shops - Healer People - Beggar, Spell NPC = Jinx Spell, Question NPC, Enemy NPC Not much to do here in Serpent's Hold, except to learn the Jinx spell. [-^-][-^-][-^-] Towns [-^-][-^-][-^-] Buccaneer's Den (157,136) Shops - Item Shop Bar Weapon Shop(X-Bow, +1 Bow, +1 Sword, Wand) Armor Shop(+1 Chain, +1 Plate) Herb Shop People - Beggar, Question NPC A pirate town. They sell some of the best weapons and armor available for purchase. Sail east from the poison coast north of Trinsic to reach it. There's a Herb Shop here too, and they sell Manroot. Press SELECT while at the Herb Shop to buy Manroot. Cove (90,136) Shops - Healer Items - Candle of Love People - Spell NPC = Gate Spell, 2x Question NPC's, Monster NPC A hidden town that is connected to an inner-lake north east of Britain. To get to Cove, either go to the inner lake and wait for a ship, or sail into the whirlpool in the north part of the sea. Also accessible by Balloon. Paws (146,97) Shops - Bar Armor Shop(Ring, +1 Cloth, +1 Chain) Herb Shop Items - Rune of Humility(key required)(In the stables, behind the locked door, Search in the south east corner.) People - Beggar, Spell NPC = Reflect, Question NPC Paws is a small town located on the coast between Britain and Trinsic. Has the closest Herb Shop to Britain/Castle Britannia. Serpents Spine (81,63) Items - White Stone, Scale People - Ankh Serpents Spine is in the mountains northwest of Britain. It is only reachable by the Balloon. The White Stone and Scale is here too if you want to make a +2 Axe. Vesper (59,201) Shops - Inn Item Shop(Sextant,Oil,Key,Torch) Weapon Shop(Bow, X-Bow, Sword) Bar(50-90 asks for more, 100 or 500 = bye!) People - Spell NPC = Destroy spell Vesper is a far north-eastern town on the mainland. There are a lot of people here who talk about the virtue of Humility. North of Vesper is the Shrine of Sacrifice, to the east is the dungeon Deceit and the Shrine of Honesty. -------------------------------------------------- III.III Shrines & Shrine Locations Shrines are places you meditate on a certain virtue. You must have the Rune of that Virtue to be able to enter the Shrine. When you speak to the Ankh, you will be given the option as to how long to meditate. The more cycles, the longer you will have to wait until you meditate again. Meditating at any shrine raises your virtue of Spirituality. You must also meditate once you are "worthy of avatarhood" in a virtue to master that virtue. Honor (207,81) Located directly southwest of Trinsic, near the shore in some mountains. You must cross poison swamps to get to it. Justice (11,73) On the very northwest tip of the peninsula northeast of Yew. From Yew, go east and then around the river. From there, head to the northwest tip. Valor (227,38) Directly south of the island that Jhelom sits on, clearly visible. Ship or Balloon access only. Spirituality (19,166) Go to the moongate of Minoc, and enter it at double full moons. Humility (215,231) Located from the north entrance on the volcanic island in the far southeast. The Horn item is a must for traveling here. To access it you must sail into the north channel in the island. Can only be reached by Ship. Compassion (92,128) Directly east of Britain. Follow the coast east and cross the bridge over the poisonous ground. Head south through the mountain pass. Honesty (66,233) On a sizable island north of Verity Island (where Moonglow is). It is just a few steps above the small island where the dungeon 'Deceit' is. Sacrifice (45,205) Just north of Vesper, on a small inland island. -------------------------------------------------- III.IV Dungeons The object of dungeons is to receive the stone associated with that dungeon. There are treasure chests on the ground, springs which will positively or negatively affect you, and Magic Balls. Dungeons are the best way to make money in the game. The dungeons are in a first-person view, except when engaging in battles or going through 'rooms'. This guide doesn't have a step-by-step walk-through for dungeons. I advise getting some Gems or Herbs for the 'View' spell and navigating yourself. Besides, you may have different goals in dungeons that require different pathways. Random Battles occur in dungeons, but also some doors you enter will be a battle room. In these rooms, the four exits represent the compass directions possible when leaving. In a dungeon, its best to come with a party member or two. Everyone should have a ranged weapon, and one person should be able to cast spells. Dungeons are very hard with only the main character. Have a map or stock up on Gems before entering a dungeon. Make sure to stock these herbs: Ash, Silkweb, Moss, Ginseng and Garlic. Magic Balls - Permanently increases INT, DEX and/or STR and deducts HP from the person who touches it. The more stats they give, the more HP they remove. Different Balls in the same dungeon have the same effect. The rule is 200 HP drained for +5 stat in a category. Magic balls will disappear after touching them and will reset once you exit a dungeon. Spring Effects - The springs in dungeons will affect you one of three ways. To reuse a spring, SEARCH or take a step back, then a step towards the spring after using it. When I mention a Spring 'facing south' I mean that the Spring is facing south, you however will be face-to-face with it when you're looking north. Delicious - HP/MP restored, Poison removed Poison - Poisons the person who tasted the water. Nothing - Has no effect on the taster. Terrible - Reducing tasters' HP a bit List of Dungeons I have only marked levels that have something notable on them. Covetous (27,156) Southwest of Minoc, on the shore. Only accessible by boat. Easy to get to the Ball and Spring, hard overall. One of the few Dungeons with a 'Delicious' spring. Use the Balls to raise your stats then drink from the spring to restore your characters. Magic Ball: -400hp INT +5, STR+5 level 1 Spring(facing south) = Delicious, Spring(facing north) = Nothing level 3 Ball Level 4 2x Chests level 5 10+ Chests level 6 3x Ball Level 7 Stone Room Level 8 Altar Rooms(Love, Courage) Deceit (73,240) Deceit is located on a small island east of Vesper. Sail east from Vesper and follow the coast to the south and around the mountains and then go north and east a bit. It's easy to get to the fifth floor of the dungeon, after that it gets harder. One of the best dungeons to get chests from. In level 6, you have to double-back to level 5 to get up to level 7. Magic Ball: -200HP DEX +5 Level 1 Spring = Nothing Level 3 Ball Level 4 14x Chests Level 5 Ball, 7x Chests, Spring = Poison Level 6 Ball Level 7 Stone Room Level 8 Altar Room(Truth) Despise (67,91) In the mountain range north of Castle Britannia, enter from a valley in the east. A very easy dungeon. Magic Ball: -200HP INT +5 Level 1 2x Springs(western) = Poison, Spring(eastern) = Delicious Level 4 Spring = Nothing Level 5 Stone Room Level 6 Spring = Nothing Level 8 Altar Room(Love) Destard (168,72) In the mountains directly west of Trinsic. Walk west from Trinsic, when you hit the mountains circle around them from the south and enter near the shore. Medium to hard difficulty. Magic Ball: -200hp STR +5 level 2 2x Spring(facing west) = Poison, Spring(facing north) = Nothing level 3 2x Ball, 2x Chests level 4 17x Chests Level 6 2x Ball Level 7 Stone room Level 8 Altar Room(Courage) Hythloth (240,239) (entrance in the back of Castle Britannia; Key required) The main dungeon, the hardest dungeon. It has no Stone inside it, and no treasure chests. It is however the only dungeon that connects to all three stone rooms and therefore all other Dungeons. If you cast Exit or leave from the 1st floor of Hythloth, you will appear next to the Balloon. (The Balloon will always reset to here if when exiting even if you've already flown it.) Magic Ball: -600hp INT +5, STR +5, DEX +5 level 1 Ball, Stone Room - no stone level 3 Ball, Spring = Poison level 5 2x Ball Level 8 Altar Rooms(All 3) Shame (102,58) West of Castle Britannia, only accessible by boat. Sail down the river from the coastline, which is near Skara Brae. To get inside you have to step on poison patches. Magic Ball: -400 hp STR +5, DEX +5 Level 1 Ball, Spring = Terrible Level 2 Stone Room level 4 Ball, Spring = Poison Level 6 22x Chests Level 7 Door-step on the poison patch in the bottom right corner of the screen to open the east wall Level 8 Ball, Spring = Poison, Altar Rooms(Truth, Courage) Wrong (20,156) On a northern peninsula west of Minoc and east of the Shrine of Justice, hidden in the mountains. Pretty easy until you get to level 8. Then it gets quite hard. This is a good Dungeon to gain stats from the Ball, since you can easy exit and heal at Minoc afterward. Magic Ball: -400HP DEX+5, INT +5 level 1 2x Spring(facing north) = Delicious, Spring(facing south) = Nothing level 3 Ball Level 4 7x Chests level 6 Ball, Spring = Poison level 7 Ball, 7x Chests, Spring = Nothing Level 8 Stone Room, Altar rooms(Love, Truth) -------------------------------------------------- The Abyss The Abyss is the final dungeon in the game. It is located on the southeastern most island and its entrance is a volcanic hole. Only your main character may enter The Abyss, if you approach it and try to enter with other characters, they will be left outside. To get to the Abyss, sail in from the west to a small shore about midway through the island. Traverse the ground walking south until you see a hole that has 3 lava streams coming off of it. At the entrance, use the Skull and it will be thrown into The Abyss. Then use the Bell of Courage, the Book of Truth and the Candle of Love - in that order - to enter The Abyss. The Abyss has a lot of rooms on each level and can get very disorienting very easily. Check your level 'map' often and search for special squares to make secret walls open in the rooms. In each level there is a 'Stone Room' where you have to answer the question put forth to pass on to the next level. Each question is virtue related and requires the use of the correct color stone to pass on. ************************************************** IV. Walk-through ************************************************** -------------------------------------------------- IV.I Fights & Battle Strategy Battles in UQotA take place in mini 'battle-maps'. You will encounter random battles in the overworld - on land and sea - and also in dungeons. Just like in other parts of the game, actions taken in battle will affect your virtues. Killing monsters in battle will yield EXP to the person striking the killing blow. Treasure Chests will appear after the battles on land (but not in dungeons or at sea). Treasure Chests contain a random amount of gold between 1 and 99. When you SEARCH, and have one party member or more, it will ask who will open it. You can have 2-3 treasure chests on the ground at same time. The real edge to battles is having a character(s) with a ranged weapon - the stronger, the better. Have the character stand and fire ranged attacks and let the enemy come to you - if they survive the barrage. The general strategy for battle is 3-fold, 1) Don't move next to an enemy or enemies; 2) Don't expose weak units; 3) Use terrain to your advantage. 1) 'Don't move next to an enemy': When attacking the enemy, avoid moving into the square next to them. Since your turn always happens first, they will get the next turn and strike first. Instead, use a ranged weapon, magic or simple item when 1 square away and let them come to you. 2) 'Don't expose weak units': Try to avoid moving single units next to multiple enemy units. Especially true for classes with weaker defense/armor. 3) 'Use Terrain to your advantage': Trap and slow down enemies using the various rocks, mountains and columns on each battle map. This helps getting in damage & positioning advantage during a fight, keeping 'mages' safe and fighters powerful. Spells and Items that create a 'Poison Patch' can be used on a bottleneck in the battle; but you do not receive exp from enemies that die when they step onto these patches. -------------------------------------------------- IV.II General Walk-through Strategy The main objective, to become the Avatar has no direct linear way to accomplish it. Although there are certain steps that must be accomplished, you can accomplish them in any order. * Collect all the runes for the virtues from the main Cities. * Collect all the stones for the virtues from the dungeons. * Collect the Three Keys from the Dungeons Altar Rooms. * Become worthy and gain partial avatarhood in each of the virtues. * Obtain the Bell of Courage, the Book of Truth, the Candle of Love, and the Skull of Mondain. * Enter and fight through the Stygian Abyss, and complete the game. Where you start in the world is dependent on which character you choose. You will start in "Castle Britannia" where Lord British sends you on the quest. You can walk around and speak to him or the guards in the castle. After that, exit the castle and you will appear next to the City of your characters virtue. There’s something strange here. There are actually two "Castle Britannias". One is this first castle which you start in and is located next to the volcanic island in the south east sea; the second is the 'real one' outside the city of Britain. Go into the City you appear next to, and begin by speaking to people in town and getting equipment. Heavy classes should at least have a Sword & Leather, Lighter classes a Club & Cloth. When possible buy a Sling ASAP. You will start with a small amount of herbs, so you may only need to buy more right now if you’re a class that can cast spells. There are two ways to go from here: -------------------------------------------------- IV.II.I PATH OF THE WARRIOR Hang around your hometown and fight a few enemies and drop by the Inn to heal when you're low on HP. * Save money to buy some decent equipment * Buy a Key * Level to at least 4 to be able to get a Ship * Recruit a 2nd or 3rd party member. * Pick some dungeons to get gold from (Deceit is good) or Use the 'Easy Gold Trick' * Collect all the runes to enter the shrines * Seek out the 6 stones in the dungeons, and then the other 2 stones * Be virtuous, become the Avatar and get the Exotic Armour/Sword of Paradise * Collect the Skull, Bell, Book, Candle and the Three Keys * Enter the Abyss -------------------------------------------------- IV.II.II PATH OF THE SPIRIT Using this way, we will try to get partial avatarhood in all the virtues before doing most of the adventuring. You'll be spending most of your time in cities, only some in the field fighting. At first you will travel between the main cities via Moongate. * Travel to all the cities, getting the Runes for the Shrines and talking to any important NPCs. * Recruit party members as you travel. * Save money up for the Key. * Visit the Shrines whenever possible and always meditate for highest number of cycles. * Keep up with Hawkwind, when ready meditate at the Shrines and become the Avatar * Obtain the Sword of Paradise and the Exotic Armour * Adventure out to fringe cities, getting the special items and the Skull, Bell, Book, Candle * Take on the Dungeons to get all the stones and all the Three Keys * Enter the Abyss -------------------------------------------------- IV.IV Shepard Guide This guide does get the some companions, does not talk to spell NPCs, and avoids a lot of NPC's in general. Also, it kind of uses a 'cheap' way to max out some of your virtues When you begin in Magicina, grab the Flute from the middle of town. Then take the moongate to Skara brae or Trinsic. Recruit Shamino or Dupre (depending on city) If you went to Trinsic, get the rune of Honor. If you went to Skara Brae, remove your Poison at the Healer (if not you'll have to wait until Britain in the next step). Take the moongate to Britain. Buy a Club for yourself and 2 Slings. Sell your staff, equip your Sling and give the other Sling to your companion. Go to Castle Britannia, get the Rune of Spirituality and find the Evil Tree in jail on the second floor. (Go through the hidden wall in the right side of the first floor). Talk to it 8 times, to max out every virtue but Compassion/Valor/Sacrifice/Honesty. Head south to paws, fighting everything on the way. When you get to Paws, go to the herb shop and buy 1 ash and overpay 3 gold and give gold to the beggar too. Leave Paws, walk 18 squares, go back in Paws and do it again (12 times total). Go back to Castle Britannia. Talk to Hawkwind, you'll be worthy of avatarhood in Honesty & Compassion. Fight outside of Castle Britannia, earn 2000 gold and level 4. Give blood at the healer in Britain, then go to Shrine of Compassion to meditate for 1 cycle. Take the Britain moongate to Minoc (or walk). Stay at the inn, give to the beggars and get the Rune of Sacrifice. Take the moongate to the Shrine of Spirituality and meditate for one cycle. Go south east to Vesper (meditate 1 cycle at the Shrine of Sacrifice if wanted)(get manroot on way if wanted) Buy a Key, and stay at the inn.* *From here you can sail east to the Dungeon Deceit, grab the 14 chests then leave. I would recommend it, but its not a must. You can then go back to Vesper to buy your companion a Bow or X-Bow. Sail south along the west coast of Verity Isle, and go to Moonglow. Get the Rune of Honesty. Leave, and wait for the double new moon and to get the Black Stone. Sail directly west from Moonglow, stop on the island and get Horn. Sail directly south to Magicina, and get the Robe out of the chest. Take the moongate there to Trinsic. Go south west and to the Shrine of Honor. (Go to Trinsic and buy a Bow if you didn't get one from Vesper earlier). Take the moongate back to Britain/Britannia, check on virtues with Hawkwind at the castle. You should be worthy of avatarhood in Valor by now. Then give blood at the Healer and use the Inn. Go to Paws, and get the Rune of Humility. Then go back to Britain. Give blood at the Healer again. Take the moongate to Yew, get the Rune of Justice from the jail cell. Give blood at the Healer there and stay in the Inn. Head north east to the Shrine of Justice. Again, meditate for one cycle. Return to Yew. Take the moongate to Jhelom, and get the Rune of Valor. Wait for a Ship and go to the Shrine of Valor. Meditate at the Shrine for one cycle. Walk around a bit outside of Jhelom, get in a few battles, then go give blood at the healer. Take the moongate to Skara Brae, then take the moongate to Minoc. Walk southeast to the Shrine of Sacrifice and meditate for 1 cycle. Go south to Vesper. Stop by the town if you need anything. Grab a Ship off the shore and sail east > southeast > then north around the coast to the Shrine of Honesty. Meditate for a cycle and sail south hugging the eastern coastline. After passing Verity Isle, keep going south and a little west. Head into the northern bay and down to the mouth of the bay; land and walk south. In the screen where you see the shrine, use the Horn, take 4-5 steps and use it again (same thing on the return to the Ship). Go into the Shrine of Humility and meditate for a cycle. Congratulations! You're the Avatar! Leave this island and head north back to Verity Isle, hugging the western coast. Enter Lycaeum when you see it. Go up the stairs and grab the Sword of Paradise! Also pick up the Book of Truth while you're here. Go south to Moonglows' moongate and take it to Britain. Take its moongate to Yew. Head west to Empath Abbey. You'll find the Exotic Armour in the chest there! Now, the decisions come down to you. Since you're the Avatar now, the Shepard will get 99 MP and thus can cast spells. You might want to keep a companion with you. (Dupre or Shamino works fine). You can still recruit anybody and easily level with them since you'll still be level 4. Get them some nice armor and weapons-a high level bow or a wand for the mages - since you wont need to be buying equipment for yourself. You're also only 1/2 done. You still need: 7 stones (6 from dungeons), the Skull, the Candle of Love, the Bell of Courage, and all 3 keys. Get to it! -------------------------------------------------- IV.III Quick Virtues Virtues can take a long time to build up to being worthy of avatarhood for each virtue. Here is a few very, very quick ways to build all 8 virtues. (These tips assume you start from 'well' status in each virtue.) Humility/Justice/Honor/Spirituality In Castle Britannia go through the fake wall on right side of the 1st floor. Take the stairs up. Go down, and then left, passing through the fake wall. Talk to Tree on 2nd floor 8 times, answering 'No' each time, to max out these virtues. Compassion/Sacrifice/Honesty The game mechanics are setup as such that some actions will only give you virtue after you have taken the action and walked 20 squares, or waited outside for 1 full cycle of the eastern moon. Do these actions once, then walk or wait, and repeat them to max out the virtue. *Honesty - Go to the herb shop, buy 1 Ash and pay 3 gold (overpay by 1 gold). *Compassion - Give gold to a beggar *Sacrifice - Give blood at the healer. When he asks if you need anything, just say 'no', if you're level 4 or above and have at least 300hp, you'll get the 'give blood' prompt. Valor There is no super quick way to level Valor, but you kill every monster that attacks you, and do not run from any battles, you will master it fast enough. -------------------------------------------------- IV.IV Easy Gold trick 1) Enter Hythloth from Castle Britannia. (Key required) 2) Go down to level 8, walk west to the end and walk north to the altar room. 3) Exit east to dungeon Shame. 4) Walk east then south. Enter the room. 5) Fight the 5 dragons and 1 brontosaur. Exit the room west. 6) Follow the path and take the ladder up. Turn west, and take the ladder up. 7) Walk 2 squares north, walk east through the fake wall. 8) Collect 22 Treasure Chests! 9) Exit and go back the way you came. (upstairs through shame) 10) At the dragon/brontosaur room, exit north. 11) Go into the Altar Room. 12) Here you can go back into Hythloth, cast Exit and take the balloon anywhere. *Or* you can find another dungeon to exit from via Hythloth Altar rooms. *Or* you can go back into Shame and repeat the process! ************************************************** V. End ************************************************** -------------------------------------------------- V.I FAQ / Secrets None at this time. The 'Wheel' is an item in the game but cannot be acquired through normal gameplay(as far as I know). You can obtain it by hacking your sav states or using another game-altering tool. The only use I’ve seen for it is using it when you're on your own Ship. It will state "(Your name) places the Wheel on the ship. It glows with a strange light." I have no idea what this might do... -------------------------------------------------- V.II Contact & Legal This document is provided as-is, and makes no guarantees to the content. I have no affiliation with either Nintendo or other producers of this game. This document may not hosted or made available on any website(s) or other forums without my express written consent. You may post links to the document, but no re-host the document itself. This is a whole work and may not be copied or split apart and used without crediting me as the original author. If you have questions or comments, or would like to host the document elsewhere, please contact me at snowy5050 at yahoo .com This document may only be hosted on these sites (as of 02/03/15): gbadcdev.dcemulation.org -------------------------------------------------- V.III Update Notes 3/18/15 * Small formatting issues fixed 3/2/15 * spellcheck * walkthrough requirements * three principles section added * added contact and legal section 2/27/15 * Guest character Exp levels * More dungeon specifics * Wheel info 2/20/15 * Added more info to Spirit walkthrough * replaced all QotA with UQotA * added thanks section Update: 01/04/15 * More description on Shepard Walk-through, shrines, dungeons * Info about other systems Update: 11/30/13 *Bell location, Lava square damage, FAQ Update: 10/30/13 *TOC fixing, added party member level ups Update: 4/9/12 *Bulk recreation of older styled guide -------------------------------------------------- V.IV Thanks Thanks to: FCI for releasing the game Mom for buying it for me way back in the day //-------------------------------------------------EoF